* You can pick which generations of Pokemon appear, as well as including "associated" Pokemon (evolutions/pre-evolutions) from generations that you don't entirely include. A new feature, "Limit Pokemon" has been added to allow you to limit the Pokemon that appear in the randomized game. * If you really don't want to open the randomizer even once with automatic updates on, you can create a config.ini text file with autoupdate=false as the only line before opening it. * The randomizer will still have automatic updates ON by default. * You can disable automatic updates inside the program itself, using the "Update Settings" button. There is no longer a seperate jar file to run to disable automatic updates.
#Pokemon fire red randomizer premade seed zip file* You still really need to extract the randomizer from the zip file before running it. * However, the randomizer still needs to be able to read files from disk and write files to disk to function, so it'll warn you if this isn't possible. The annoying/confusing "cannot load gameboy_jap.tbl" screen should now be gone. * If you customized these names inside the config folder on an earlier version, the randomizer will prompt you to move them to the new location when it is first opened after the update. * Customized trainer names / class names / trade nicknames can still be provided by placing appropriately named text files in the directory where the randomizer is kept (instead of inside the config folder). * The randomizer now uses the "internal config" framework by default. There are no longer separate "normal" and "internal config" releases. #Pokemon fire red randomizer premade seed updateThe update check function is now a little bit more efficient. Increased error reporting a bit more, to allow users to get more information to submit to enable bugs to be fixed faster. Fixed a bug where the randomizer would always ask to copy old name files over on each startup even if you already chose to copy them earlier. * All other overwrites are allowed, but will now be prompted first. * This fixes a bug in 1.6.0 where doing so would corrupt the resulting game. Overwriting the original ROM when randomizing a DS game has been blocked. * I have now looked over all the options carefully and hopefully all of the bugs of this kind are now gone in 1.6.0a. "Wild Pokemon > Similar Strength" and "Wild Pokemon > Randomize Held Items" are now saved and loaded from preset files correctly. * This happened if you limited the Pokemon available so that there weren't enough legendaries available to replace the legendaries in the original game. Fixed a bug where randomizing static Pokemon using the "Legendary Legendary and Normal Normal" option could cause a lockup/infinite loop. #Pokemon fire red randomizer premade seed PatchWhen you open a ZIP file, RAR file or IPS patch file in the randomizer (instead of a randomizable ROM file) it will now let you know instead of just giving a generic error. It's now easier to copy the seed & config string when you finish randomizing a ROM, though saving the seed file is still easier overall. * It is still unavailable for most Generation 2 games due to technical reasons. The "4 starting moves" option to give every Pokemon 4 moves at Level 1 is now available for most games instead of just Generation 1. Trying to load a seed/preset file from an older version will now tell you which version you can use to open it. * The 5 bundled settings files will still be updated each release to avoid giving you this warning. * When you do load an old settings file, you will be warned to check for new options. * Any options that didn't exist when you made the settings file will be set to "Unchanged" or equivalent. * This refers to the "Load Settings"/"Save Settings" files that just set/unset options, not premade seeds. You can now load "Settings" files from older versions. Support for Generation 4 non-English games has been restored to pre-1.5.0 levels. You should read the following before using it: This release includes a few more bug fixes and some ease-of-use related improvements. Whether this was intentional or not is unknown, but if this was a glitch the Streamer seems to have decided to leave it the way it is.ĭemocracy Mode was later enabled wile trying to get through Blue's Gym due to it's Team Rocket HQ like flour tiles, but almost immediately after defeating Blue Democracy Mode was disabled again This caused many to believe it was disabled. Sometime after the Mob defeated the fourth Gym Leader, Democracy voting stopped activating. New chat color: Yellow = New to HeartGoldĭemocracy Mode was first activated on 3d 3h 29m, and voting set to activate every 30 to 130 minutes, though the countdown is hidden.
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